In the meantime, we’re hiring, so if you’re interested in seeing what we’re up to, send along a resume! The cool afternoon was broken by sounds of breaking metallic material. We would love to talk about what we’re working on, but we’re going to have to wait for now. The Great Molasses Flood occurred on January 25, 1919, at around 12:40hrs. When we started talking with CD Projekt, they made it clear that they weren’t looking to simply absorb us, but rather embrace us and support our own culture and growth. Twenty-one people died from the molasses flood, and 150 were injured either from being swept up in the flood or buried in the debris of collapsing structures. We’re also staying The Molasses Flood, although we’ll probably add “a CD Projekt studio” to that pretty often. The molasses poured outward through the streets, causing a wall of molasses up to 15 to 30 feet high and moving at a speed of 35 miles an hour. Despite the idiom slow as molasses, a 25-foot-high and 165-foot-wide wave of molasses crashed through the neighborhood at a. So what does this mean? We get to build a completely new game in the universe of an existing CD Projekt IP, we get to hire a lot more folks, and we get to keep making games based on the same principals that have always guided us: making games with heart built on rich gameplay systems. On one fateful day in January 1919, in Boston’s North End, a molasses-filled giant tank, measuring 50 feet in height and 90 feet in diameter, ruptured and caused a tsunami of 2.3 million gallons of thick syrup. We’ve got some pretty cool news to share… The Molasses Flood has officially joined CD Projekt! Would you have survived the Great Molasses Flood of 1919 In the Grimm Brothers’ tale, Sweet Porridge, a magic kettle, run amok, drowns a town in porridge.In Tomie dePaola’s Strega Nona, an. Here is a message from The Molasses Flood studio head Forrest Dowling on the acquisition: